Water scholar: Difference between revisions

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* Level 1: [[glyph of frost]]
* Level 1: [[glyph of frost]]
* Level 2: [[armor]]
* Level 2: [[armor]]
* Level 3: [[second sight]]
* Level 3: [[detect invis]]
* Level 4: [[wellspring]]
* Level 4: [[wellspring]]
* Level 5: [[create food]]
* Level 5: [[create food]]
* Level 6: [[iceshard]]
* Level 6: [[iceshard]]
* Level 9: [[noble refuge]]
* Level 8: [[ritual cleansing]]
* Level 9: [[whiteout]]
* Level 10: [[Sunset sigil]]
* Level 10: [[Sunset sigil]]
* Level 11: [[scan]]
* Level 11: [[scan]] | [[communion]]
* Level 13: [[scry]]
* Level 13: [[rune of life]]
* Level 14: [[whiteout]]
* Level 14: [[douse]]
* Level 15: [[protective shield]]
* Level 15: [[heatsink]]
* Level 16: [[flood]] | [[frozen heart]]
* Level 16: [[protective shield]]
* Level 17: [[rune of life]] | [[shield]]
* Level 17: [[soothing mist]] | [[shield]]
* Level 18: [[soothing mist]]
* Level 19: [[purify]]
* Level 19: [[meld with water]]
* Level 21: [[iceblast]]
* Level 20: [[douse]]
* Level 22: [[noble refuge]]
* Level 21: [[conjure undine]]
* Level 23: [[sanctuary]]
* Level 22: [[solace of the seas]]
* Level 24: [[flood]] | [[locate object]]
* Level 23: [[communion]]
* Level 24: [[freeze]] | [[locate object]]
* Level 25: [[word of recall]]
* Level 25: [[word of recall]]
* Level 26: [[iceblast]]
* Level 26: [[polar aura]]
* Level 27: [[grip of Elanthemir]] | [[holy water]]
* Level 27: [[holy water]]
* Level 28: [[succor]]
* Level 28: [[heal]]
* Level 29: [[heatsink]]
* Level 29: [[currents]] | [[frozen heart]]
* Level 31: [[currents]] | [[mark of winter]]
* Level 31: [[refine potion]]
* Level 32: [[mending]]
* Level 32: [[mass heal]]
* Level 34: [[frigid burst]]
* Level 34: [[freeze]]
* Level 36: [[whirlpool]]
* Level 36: [[whirlpool]] | [[mark of winter]]
* Level 37: [[polar aura]]
* Level 37: [[mend wounds]]
* Level 41: [[encase]]
* Level 41: [[frigid burst]]
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{{div col end}}

== Greater Paths ==
== Greater Paths ==
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.

Revision as of 00:10, 10 March 2024

“I can show you all sorts of things: to look at people from afar, to throw people around the seas, even to call up a living elemental of water.”
—Jissashial, Grand-Master of the Waveborne

Drawing from the element of life, water scholars weave spells of mending and healing. They offer protection as well as succor, yet they are not to be provoked, for they control battering waves and deadly ice.

Introduction

Encompassing the powers of healing, protection, and knowledge, scholars of this sphere draw their influence from the powers of water.

Resonating with lawful and good tendencies, scholars who are chaotic or evil cannot choose this sphere as a discipline.

Races

Minor & Major Water

Skills

Spells

Greater Paths

At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.

Living Waters

Hailed as healers of unparalled skill, these scholars combine a deep knowledge of medicine with the power of life itself to cure most any ill.

Skills

Spells

Waveborne

Immersed deeply in the magics of the seas, those of the Waveborne gain mastery over waves, oceans, and the pure element of water.

Skills

Spells

Wintertide

By focusing on the chill power of ice, these heralds of Winter serve as a constant reminder that water magics can be as destructive as they are restorative.

Skills

Spells

Mixed Spheres

All scholars have the option of choosing a minor field of study to complement their major, a choice which grants them access to the lesser spells of that sphere. The increased awareness of both forms of magic sometimes lends greater insight into the Art than either alone, allowing for certain ‘mixed-sphere’ abilities, such as fire and earth combining to form lava.

Water/Fire

FILL IN

Skills

Spells

Water/Air

FILL IN

Skills

Spells

Water/Earth

FILL IN

Skills

Spells

Water/Spirit

FILL IN

Skills

Spells

Water/Void

FILL IN

Skills

Spells