Water scholar
“I can show you all sorts of things: to look at people from afar, to throw people around the seas, even to call up a living elemental of water.”—Jissashial, Grand-Master of the Waveborne
Drawing from the element of life, water scholars weave spells of mending and healing. They offer protection as well as succor, yet they are not to be provoked, for they control battering waves and deadly ice.
Introduction
Encompassing the powers of healing, protection, and knowledge, scholars of this sphere draw their influence from the powers of water.
Resonating with lawful and good tendencies, scholars who are chaotic or evil cannot choose this sphere as a discipline.
Races
Traits
Minor & Major Water
Skills
- Level 1: dagger | mace | staff | concentration | recover
- Level 3: wands
- Level 4: frostkin
- Level 5: scrolls
- Level 6: meditation
- Level 7: staves
- Level 10: diagnose
- Level 12: warding weapon
- Level 16: second attack
- Level 18: trance
- Level 20: haggle
- Level 22: treat infection
- Level 25: fast healing
- Level 34: detoxify
- Level 36: waveborne
Spells
- Level 1: glyph of frost
- Level 2: armor
- Level 3: detect invis
- Level 4: wellspring
- Level 5: create food
- Level 6: iceshard
- Level 8: ritual cleansing
- Level 9: whiteout
- Level 10: Sunset sigil
- Level 11: scan | communion
- Level 13: rune of life
- Level 14: douse
- Level 15: heatsink
- Level 16: protective shield
- Level 17: soothing mist | shield
- Level 19: purify
- Level 21: iceblast
- Level 22: noble refuge
- Level 23: sanctuary
- Level 24: flood | locate object
- Level 25: word of recall
- Level 26: polar aura
- Level 27: holy water
- Level 28: heal
- Level 29: currents | frozen heart
- Level 31: refine potion
- Level 32: mass heal
- Level 34: freeze
- Level 36: whirlpool | mark of winter
- Level 37: mend wounds
- Level 41: frigid burst
Greater Paths
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.
Living Waters
Hailed as healers of unparalled skill, these scholars combine a deep knowledge of medicine with the power of life itself to cure most any ill.
Skills
- Level 30: Healers Touch
- Level 35: Restore Vigor
- Level 43: Somatic Arts
Spells
- Level 39: Revitalize
- Level 45: Rebirth
- Level 48: Physiker's Instinct
Waveborne
Immersed deeply in the magics of the seas, those of the Waveborne gain mastery over waves, oceans, and the pure element of water.
Skills
- Level 30: Deluge
Spells
- Level 35: Scry
- Level 38: Water Elemental Summon
- Level 40: Meld With Water
- Level 44: Drown
- Level 47: Solace of the Seas
- Level 51: Maelstrom
Wintertide
By focusing on the chill power of ice, these heralds of Winter serve as a constant reminder that water magics can be as destructive as they are restorative.
Skills
- Level 30: Wintertide
- Level 46: Rimeshard
Spells
- Level 35: Arctic Chill
- Level 38: Encase
- Level 40: Grip of Elanthemir
- Level 42: Glacier's Edge
- Level 44: Ice Storm
- Level 51: Winter's Stronghold
Mixed Spheres
All scholars have the option of choosing a minor field of study to complement their major, a choice which grants them access to the lesser spells of that sphere. The increased awareness of both forms of magic sometimes lends greater insight into the Art than either alone, allowing for certain ‘mixed-sphere’ abilities, such as fire and earth combining to form lava.
Water/Fire
FILL IN
Skills
- Level 30: thermal mastery
- Level 32: fuse resonance
Spells
- Level 7: enflame (-/F)
- Level 9: infravision (-/F)
- Level 12: immolate (-/F)
- Level 15: deny entropy (-/F)
- Level 20: rune of fire (-/F)
- Level 23: frenzy (-/F)
- Level 26: shiyul's fury (-/F)
- Level 33: baptism of fire
- Level 35: flare (-/F)
- Level 38: wall of fire (-/F)
- Level 39: grip of elanthemir (-/F)
- Level 40: martyr's fire (-/F)
- Level 42: fireball (-/F)
- Level 45: cinder scry (-/F)
- Level 47: boil seas (-/F)
- Level 50: antipode
Water/Air
FILL IN
Skills
- Level 40: brume
- Level 44: subvocalize (-/A)
- Level 48: spell ripple
Spells
- Level 7: blur (-/A)
- Level 8: floating disc (-/A)
- Level 12: misdirect (-/A)
- Level 15: spectral fist (-/A)
- Level 18: clinging fog (-/A)
- Level 23: phantom chorus (-/A)
- Level 29: rune of air (-/A)
- Level 30: fog aspect
- Level 32: suction (-/A)
- Level 35: group teleport
- Level 38: tempest (-/A)
- Level 42: delusions (-/A)
- Level 46: overcharge (-/A)
Water/Earth
FILL IN
Skills
- Level 29: adamantine invocation (-/E)
- Level 40: delay reaction
Spells
- Level 7: knock (-/E)
- Level 8: fortify (-/E)
- Level 12: smooth terrain (-/E)
- Level 15: sandspray (-/E)
- Level 18: giant strength (-/E)
- Level 23: density (-/E)
- Level 30: acidic brew
- Level 32: grasping earth (-/E)
- Level 35: create homonculus
- Level 38: shape matter (-/E)
- Level 42: rune of earth (-/E)
- Level 44: voice of the earth (-/E)
- Level 46: reforge magic (-/E)
- Level 48: distill magic
Water/Spirit
FILL IN
Skills
- Level 29: discern iniquity (-/S)
- Level 40: clarify mind
Spells
- Level 7: undying radiance (-/S)
- Level 8: bless (-/S)
- Level 12: shock diffusion (-/S)
- Level 15: searing light (-/S)
- Level 18: zeal (-/S)
- Level 23: visions (-/S)
- Level 30: brotherhood
- Level 32: unfetter mana (-/S)
- Level 35: halo
- Level 38: affinity (-/S)
- Level 42: unshackle (-/S)
- Level 44: bond of souls (-/S)
- Level 46: thanatopsis (-/S)
- Level 48: Sasaphene's token
Water/Void
FILL IN
Skills
- Level 8: gloomward (-/V)
- Level 29: fell purpose (-/V)
- Level 40: malefic insight
Spells
- Level 7: blacklight (-/V)
- Level 12: curse (-/V)
- Level 15: enervating ray (-/V)
- Level 18: blindness (-/V)
- Level 23: defile defenses (-/V)
- Level 30: deathly chill
- Level 32: plague (-/V)
- Level 35: serene detachment
- Level 42: abominable rune (-/V)
- Level 44: tentacles (-/V)
- Level 46: scrit of Kaagn (-/V)
- Level 48: darkest depths